Godot Is Too Friendly To ThievesAugust 26, 2026 Misc Godot Engine SecurityIn an ideal world, this article wouldn’t even be necessary. Unfortunately, however, some people tend to find their own happiness in illegally using the work of others to sell it under their own name. Even though, in theory, this could happen to any project, I must sadly admit that Godot makes it far too easy for thieves, as much as Godot is close to my heart. In this article, I’d like to explore why this is the case and how we can make it more difficult for potential thieves. It’s important to me to state right away that this entire issue has nothing to do with copy protection or DRM.
Generated with Stable Diffusion 2.1Networking tutorial 6: Encrypted connections using DTLSApril 9, 2023 Tutorials Networking-Tutorial Godot Engine Networking SecurityIn the last article we completed the login process. However, before using it in real life, we should first secure our network connections. The least one should do and, if I understand the GDPR correctly, must do, is to transmit user passwords only using encrypted channels on the Internet. Ideally, one extends encrypted communication to the entire infrastructure. So that’s what this article is going to be about: We encrypt the network connections between our servers and clients.