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two computers connected via a cryptographically secured wired connection, landscape, comic style
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Networking tutorial 6: Encrypted connections using DTLS

April 9, 2023
Tutorials Networking-Tutorial Godot Engine Networking Security
In the last article we completed the login process. However, before using it in real life, we should first secure our network connections. The least one should do and, if I understand the GDPR correctly, must do, is to transmit user passwords only using encrypted channels on the Internet. Ideally, one extends encrypted communication to the entire infrastructure. So that’s what this article is going to be about: We encrypt the network connections between our servers and clients.

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