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Godot 4 is on its way to the first release candidate. The difference between Godot 3.x and Godot 4 is huge. While there are already various tutorials on many of the changes, it seems to me that the area of network programming has been neglected and that although, or maybe because, there have been a lot of changes there as well. In addition, I’m particularly interested in this part, because so far almost only pure multiplayer games have managed to fascinate me for a long time and I can use my professional experience in this area.

Shortly after I posted my last article, Juan Linietsky, one of the founders of Godot Engine, published an article about the competitiveness of Godot Engine in AA and AAA game development.

The article is really worth reading, because on the one hand he goes into the technical possibilities with Godot 4 (renderer, physics, scripting, GDExtension, …) and on the other hand he points out what he thinks is still missing to develop AA/AAA level games with the Godot Engine.