Godot emotes are licensed under CC-BY-4.0 by Yuri SizovAbout the past, present and future of this siteFebruary 24, 2024 MiscSome of you may have noticed, but no new article has been published since August 13, a good six months ago. Since a certain standstill was foreseeable in retrospect, I could actually have written this post at the end of August / beginning of September, but what should I say, I just didn’t make it 🤷.
Latency correlates to Server FPSAugust 13, 2023 Misc Godot Engine NetworkingI had already shown in the Tutorial to the World-Server-Login that one can query the so-called packet round trip time (RTT) with an active ENet connection over get_statistic(ENetPacketPeer.PEER_ROUND_TRIP_TIME).
Godot emotes are licensed under CC-BY-4.0 by Yuri SizovA small interim reportMay 9, 2023 MiscMy last article is unfortunately already over four weeks ago. Actually, two new articles should have been published again, but what can I say? 🤔 I just didn’t manage to write more articles in the last weeks 🤷. In general I haven’t been very busy with the Godot Engine in the last weeks, but I hope that it will be more now.
Godot Engine Logo is licensed under CC-BY-4.0 internationalWhy I chose Godot EngineJanuary 15, 2023 Misc Godot EngineIf you want to deal with game development in this day and age, you are confronted with a luxury problem right from the start. While in the early days of video game development, the sound and graphics output used for almost every game was developed or reworked in-house, nowadays you can choose from a variety of possible tools. I have “published” two computer games so far. The first game was a 2D jump’n’run that told the story of my (now) wife and me, which we used as wedding invitations.
The reason for this blogJanuary 1, 2023 MiscWelcome to our site!Nice that you take the trouble to read this text. Here I would like to explain my intention first, before I start with the realization, therefore now this post.